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CheeseBaron

10 Game Reviews w/ Response

All 32 Reviews

Damn its not opening for me for some reason :( (just see a black screen)
Fried sent some screenshots and it seems neat though

What were the requirements to participate? I would like to try whenevers the next time you do it.

EDIT: Oh refreshing fixed it yay

Nebulate responds:

Does refreshing work?

MSGhero responds:

If you look at past announcements, maybe on OneDude20’s profile posts, there’s a discord link to be updated on future ones. Not needed to join the collab tho

Unworthy.

RyanOC responds:

No!

This is pretty nice for a game thats made just to learn an engine. I completed all of the levels! Graphics are alright. the sound is ok, though i think the shoe squeaking might get a bit irritating for some people (i was alright with it but still). Levels are somewhat alright, you could potentially place some little arrows that tell you where to go but i was able to more or less navigate all of them. The controls are a bit odd to me, i think that to jump from a wall you should press the button again instead of being able to hold it as it can mess up walljumps when jumping close to the ground, and also i think that its unnecessary to double tap the fast fall button for it to actually work, and also allowing to fast fall while clinging to a wall would be very nice. Potentially making the roll more similiar to something like sonic the hedgehod where you can crouch down for a second to charge it up without moving or jumping would be good, though might just be me. Adding some more visual and audio effects would be quite nice, like when you roll, get the last target or die, also i feel like adding background music would be good, im sure that if you ask someone nicely on the music portal they could allow you to use their music in the game, or hell, maybe even compose a track yourself. Overall this is a pretty nice beginner project. Good job!

NewFutureKids responds:

Hey thanks for all the insights! I will have to keep them in mind for future games. It is interesting what you said about having to press the jump button again to do a wall jump. The wall jumping went through a lot of play testing. i wonder if my play testers would have liked that idea.

Seems alright. The graphics are simple and dont hurt the eyes much. Sounds and music are nice. I think making the rotation speed of the shield change over time is unnecessary as it makes it kinda annoying and hard to line it up precisely, especially with the currently incredibly strict hit detection (though i read that you will try to fix it). Addind a short tutorial or at least a few instructions when you start would be quite helful as the on the first time i had absolutely no idea what to do while being completely destroyed from every angle. Maybe making the difficulty gradually ramp up would be helpful, like in the beginning the enemies move slowly and theres not many of them but after some time it ramps up to how it is currently (or maybe even harder). Turning the hit count into a healhpoints count would be good as its a bit weird, its easier to just see how many hits you got left instead of seeing how many times you have been hit already. Potentially adding a few extra effects for capturing enemies or shooting out the bullets so they dont just dissapear/appear out of nowhere. Potentially some sort of rewards for capturing a lot of enemies in a row without being hit would be fun, though thats not super necessary. Overall its pretty nice, good luck!

HybridLizard responds:

Thank you for checking the game and leaving a pretty detailed comment!

To put it shortly pretty much everything you mentioned is already planned to be taken care in one way or another. There will be more features too overall. The plan is to release updates in batches. It just takes time.

I made a one devlog video (for already a bit outdated version) and the next one is planned. I am thinking also about a way to present some know issues, and planned features in a better form than a huge wall of text. For now Discord is the place to go for more interested people.

Seems pretty nice! The graphics are simple but look somewhat stylish. The sounds are alright, nothing too cool nor too bad, though honestly the enemies screams made me chuckle a bit. I think the explosive guys explosion might be just a bit too big, though might be just me. Possibly adding a small ! above an enemy when they spot you could be cool cuz the enemies seemed to not even notice me half the time. Addind an attack animation would be good as its kinda hard to tell if you are actually attacking or not. I got stuck on the second level with the sirens, i killed all the enemies but there doesnt seem to be an exit. Good job!

Citybuilder14 responds:

Thanks! I never even considered adding (what i guess could be called) behavior icons to the enemies which sounds really nice. If I release a post-jam version I'll definitely go back and improve the signposting for the final level which seems to be confusing a lot of people. : D

Basically incomplete. Very short and shallow. There doesnt seem to be jump buffering or coyote time. I guess there isnt really any bugs, though i feel like raising the jump height a bit so it wouldnt require a full precise doublejump to get up on some platforms would be good. The art is pretty minimalistic but nothing offensive to the eyes. The music seems to be a 6 second loop of the same 8 notes. Do better.

Prowur responds:

Thanks for the feedback, I'm really just starting out making games in construct and this is a game made off of a tutorial. Still working on improving it as I learn more. (and yeah ik the music sucks)

Is fun. The character select menu gets bugged out the second time you enter it. Any starting weapon has limited ammo and after you run out you get switched back to the machinegun which is pretty dumb. Theres kinda too much enemies and the bullets are too fast to really dodge them, though healing seems somewhat common and the damage the enemies deal is really small so its not that much of a problem. Also i dont think you really need a mature rating for this thing. Good job!

RicardoReyesPaz responds:

Thanks for the feedback!

I read in a response that you spent just around 5 hours on this so i guess it makes sense for it to be pretty undercooked. The hearts dont seem to heal you, and after death the only way to restart is to reload the entire page which is pretty dumb. Also in the menu you dont see youre cursor which is even dumber. The art is ok, nothing too awful. Audio was ok too. Overall its nothing special.

XaiverXD responds:

Added start and stop buttons. Also 5 hours is a lot for scratch, the thing I used to program it. If I used python or java, it would take 16 hours. Also the hearts that don't work are an intended feature. They're made by the enemies to trick the player into an attack.

Ngl this did make me laugh a bit, hope you guys at least had fun making it. But otherwise its nothing interesting.

LordPorky0 responds:

thank you for honest review

This is kinda just raw honestly, the art that is used seems to be from 2 different sources so it clashes a bit, and also some sprites are stretched or shrunk so they look kinda not good. The player shrinks after ducking once (though i think the hitbox size stays the same). The camera is always offset to the left which is pretty dumb because in at least a third of the levels you are going left and the camera makes it harder to see what is in front of you. There is also no jump buffering or coyote time which are kinda essential for good controls in a platformer. Overall... do better.

BoonAtWork responds:

Thanks for your Feedback CheeseBaron.

I agree to your points.

We got now a smooth camera. For the controls I extended the range, from which the player can jump on edges - good hints with the jump buffering/coyote time - I will look into that common elements.
Also the UI got a fresher look.

The art.. that seems to be an general thing to get into, where to find good art or maybe how to create it on my own..

Good day i guess.
Im an artist, i draw stuff. Monsters, mutants, demons, guns and whatever else.
Professional 3.5 outta 5 game creator.

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