Hello good people!
Today i was really bored so i decided to sit down and record some gifs of the lil unfinished prototypes i have, and now ill show them and talk a bit about them so you know what im working on i guess.
(NOTE: There seems to be some sort of issue with the half the gifs on here, causing them not to play, so you should check them out here)
Prototype 1: The Spaceship
Whatever this thing is! Since godot has very quick and easy access to physics i experimented a good bit with various physics based mechanics. In this one i messed around and tried to make a lil spaceship thingie that can fly around and rotate n stuff. Also messed around a bit with lighting and normal maps just cuz i was curious how itd look. I like this prototype and would like to make it into a game, but the problem is that i dont actually know what game to make it into. My current best idea is to turn it into some sort of package delivery simulator where youd have to fly around various cave towns and deliver things to places in a short amount of time. I very much want you to be disoriented by various nudges and bumps so i thought something that could encourage fast, non-careful movement would be pretty good. Honestly the biggest issue i see is that it can get quite nauseating, after i finished working on this thing i actually had a mild feeling of sickness.
Prototype 2: The FPS
One of my many attempts at making an FPS game! Ive tried many times but never got this far. Made movement, jumping, a platform to run around on and even a functioning gun! No enemies though as i had trouble modeling them and just kinda lost interest after that. There isnt much to add here, if i work on this more ill likely just turn this into a nice n simple arena shooter (think something like devil daggers or the cybergrind from ultrakill). But i think before anything else ill need to learn how to model properly because right now i completely suck at it (still proud of the gun model though)
Prototype 3: The Funny Angel Game
Ahhh... Nothing like another good ol top down shooter, innit? More specifically, a shooter about killing zombies in destroyed heaven. It is intended to be a clone of vampire survivors (because i played 20 minutes till dawn, and vamp. survivors grandpa, crimsonland (good game)) with a focus on more "harsh" mechanics, like a dynamic accuracy and limited ammo (because i played synthetik (good game)). More than that, i want to make the enemies receive upgrades alongside the player! Sadly im currently stuck with the levelup screen UI because i hate UI and any time i need to make UI the work speed slows down to a crawl. Ive also been a bit hesitant to work on it as a part of me feels like making yet another top down shooter is too bland and i MUST branch out instead of just making what i enjoy making! Did add a day/night cycle of sorts though so thats fun.
Prototype 4: Its basically just Mario Bros
Now heres a very nice and simple one, a classical-ish arcade styled platformer. Jump on an enemy to stun them, kick them to make em roll, and try to hit as many other enemies with that one enemy to gain more score (which is not implemented yet, heh). Theres really not much to say about this one. I wanted to have heavy movement (because thats how i remember all the old NES era games) and focus on a relatively simple ruleset inspired by Bubble Bobble and the original Mario Bros. Currently yet again stuck on the UI and also on making the level change once you defeat all the enemies (even though ive already made a system for that in a different prototype that comes a bit later). Also it took me like 5 tries to record this gif and i STILL died at the end.
Prototype 5: Hi @DecapiTATO
Good man, funny man, makes decent art, and is also somewhat of a friend of mine. We tried making this thing together somewhere in the beginning of summer but then life got in the way and we stopped. The main gimmick of this game is that enemies sometimes drop upgrade boxes, and if you pick them up your weapon gains the effect that is written on the box, so picking up E (explosive) will make your bullets explode or B (bullets) will make you fire more bullets, plus all of it stacks up to 5 times so you can get some messed up combinations. Getting hit or not picking up a box in a certain amount of time will reset all of your upgrades. I really like the idea and honestly i might reuse it in a different project at some point down the line.
Prototype 6: CHEST VORE!!1!
This game has a bit of an interesting start, as i begun working on it in the middle of making skullboy, while being in a hospital (funny thing: skullboy was also started while being in a different hospital). I made the basic few things like the player movement and some enemy AI but then abandoned it to work on somethin else. Now recently i have come back to it and touched it up a bit, adding different enemies, polishing the AI, effects, and even different levels that come one after another once all enemies are dead! (hmmm, i think i needed that for something but i dont remember what). The idea is that you play as a mimic monster, and you eat people to get their abilities as 1 time usables. Another thing is that i tried to make the enemy AI behave very vaguely like a human (think of something like the hired hands from spelunky), so its a pretty frantic brawl of everyone trying to kill you all at once while youre trying to eat them. Biggest issue with this is that because of the very specific AI (and the fact that i want to keep everything as a 1-hit-1-kill type of deal) its hard to really make levels that are more than just panic and murder, so im not quite sure if ill keep working on this. Currently just thinking about repurposing some things from it for a more generic platformer shooter thing.
AND Prototype 7: Spelunky but grid based
This funny fella really doesnt have much in it but im still including it here. The idea was to make some sort of spelunky inspired grid based game where things interact with other things, causing various effects and chain reactions. Currently im just not quite sure what direction to take this, originally i wanted to make it an endless roguelite type of deal, with levels randomly generated out of various small chunks, with you having to get through it all to the exit and go deeper and repeat that untill you die BUT i also think to truly explore its mechanics i should make full, concrete levels instead and turn it into a puzzle game, but i dont like puzzle games (because peanut brain) so im quite iffy about it.
Some final words:
So, if you have read through this down to here, now you know what ive been spending my time on. I would enjoy hearing some general opinions (or even feedback) about these little piles of code n art that ive made over the weeks and months, and who knows, maybe ill even finish one or two of these and turn them into actual games that ill then barf out onto newgrounds and itch.io with a 3.5 star rating :)
Hope you enjoyed this, and have a good day!